Intermediate-term hack fix for multiplayer trying to load difficulties of Steps that aren't present.

This commit is contained in:
Chris Danford
2007-09-16 19:43:14 +00:00
parent 1fcce84c9f
commit 2322929f9c
+2
View File
@@ -851,6 +851,8 @@ void ScreenGameplay::InitSongQueues()
Song *pSong = m_apSongsQueue[i];
Steps *pOldSteps = pi->m_vpStepsQueue[i];
Steps *pSteps = SongUtil::GetOneSteps( pSong, pOldSteps->m_StepsType, pi->m_difficultyForced );
if( pSteps == NULL )
pSteps = SongUtil::GetClosestNotes( pSong, pOldSteps->m_StepsType, pi->m_difficultyForced );
ASSERT( pSteps );
pi->m_vpStepsQueue[i] = pSteps;
}