Intermediate-term hack fix for multiplayer trying to load difficulties of Steps that aren't present.
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@@ -851,6 +851,8 @@ void ScreenGameplay::InitSongQueues()
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Song *pSong = m_apSongsQueue[i];
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Steps *pOldSteps = pi->m_vpStepsQueue[i];
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Steps *pSteps = SongUtil::GetOneSteps( pSong, pOldSteps->m_StepsType, pi->m_difficultyForced );
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if( pSteps == NULL )
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pSteps = SongUtil::GetClosestNotes( pSong, pOldSteps->m_StepsType, pi->m_difficultyForced );
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ASSERT( pSteps );
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pi->m_vpStepsQueue[i] = pSteps;
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}
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