diff --git a/stepmania/Themes/default/BGAnimations/ScreenEvaluationSummary in.lua b/stepmania/Themes/default/BGAnimations/ScreenEvaluationSummary in.lua new file mode 100644 index 0000000000..b995a1f2cb --- /dev/null +++ b/stepmania/Themes/default/BGAnimations/ScreenEvaluationSummary in.lua @@ -0,0 +1,11 @@ +return Def.ActorFrame { + LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. { + StartTransitioningCommand=cmd(play); + }; + + Def.Actor { OnCommand=cmd(sleep,1.3); }; + + LoadActor( "_moveon" ) .. { + OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomy,1;diffusealpha,1;linear,0.5;diffusealpha,0;zoomy,0); + }; +}; diff --git a/stepmania/Themes/default/BGAnimations/ScreenEvaluationSummary out.lua b/stepmania/Themes/default/BGAnimations/ScreenEvaluationSummary out.lua new file mode 100644 index 0000000000..2fdc9d2b28 --- /dev/null +++ b/stepmania/Themes/default/BGAnimations/ScreenEvaluationSummary out.lua @@ -0,0 +1,10 @@ +return Def.ActorFrame { + LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. { + StartTransitioningCommand=cmd(play); + }; + LoadActor( "_moveon" ) .. { + InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); + OnCommand=cmd(diffusealpha,0;sleep,1;linear,0.3;diffusealpha,1;sleep,.5); + }; +}; + diff --git a/stepmania/Themes/default/BGAnimations/ScreenInstructions in.lua b/stepmania/Themes/default/BGAnimations/ScreenInstructions in.lua new file mode 100644 index 0000000000..82ba3f878f --- /dev/null +++ b/stepmania/Themes/default/BGAnimations/ScreenInstructions in.lua @@ -0,0 +1,6 @@ +return Def.ActorFrame { + LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. { + StartTransitioningCommand=cmd(play); + }; + Def.Actor { OnCommand=cmd(sleep,0.5); }; +}; diff --git a/stepmania/Themes/default/BGAnimations/ScreenInstructions out.lua b/stepmania/Themes/default/BGAnimations/ScreenInstructions out.lua new file mode 100644 index 0000000000..82ba3f878f --- /dev/null +++ b/stepmania/Themes/default/BGAnimations/ScreenInstructions out.lua @@ -0,0 +1,6 @@ +return Def.ActorFrame { + LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. { + StartTransitioningCommand=cmd(play); + }; + Def.Actor { OnCommand=cmd(sleep,0.5); }; +};