hidden HighScore::sName
This commit is contained in:
+12
-12
@@ -1382,7 +1382,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
||||
{
|
||||
HighScore &hs = hsl.vHighScores[j];
|
||||
|
||||
if( hs.sName != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
if( hs.GetName() != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
continue;
|
||||
|
||||
RankingFeat feat;
|
||||
@@ -1390,7 +1390,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
||||
feat.pSong = pSong;
|
||||
feat.pSteps = pSteps;
|
||||
feat.Feat = ssprintf("MR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
|
||||
feat.pStringToFill = &hs.sName;
|
||||
feat.pStringToFill = hs.GetNameMutable();
|
||||
feat.grade = hs.grade;
|
||||
feat.fPercentDP = hs.fPercentDP;
|
||||
feat.iScore = hs.iScore;
|
||||
@@ -1410,7 +1410,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
||||
{
|
||||
HighScore &hs = hsl.vHighScores[j];
|
||||
|
||||
if( hs.sName != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
if( hs.GetName() != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
continue;
|
||||
|
||||
RankingFeat feat;
|
||||
@@ -1418,7 +1418,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
||||
feat.pSteps = pSteps;
|
||||
feat.Type = RankingFeat::SONG;
|
||||
feat.Feat = ssprintf("PR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
|
||||
feat.pStringToFill = &hs.sName;
|
||||
feat.pStringToFill = hs.GetNameMutable();
|
||||
feat.grade = hs.grade;
|
||||
feat.fPercentDP = hs.fPercentDP;
|
||||
feat.iScore = hs.iScore;
|
||||
@@ -1446,13 +1446,13 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
||||
for( unsigned j=0; j<hsl.vHighScores.size(); j++ )
|
||||
{
|
||||
HighScore &hs = hsl.vHighScores[j];
|
||||
if( hs.sName != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
if( hs.GetName() != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
continue;
|
||||
|
||||
RankingFeat feat;
|
||||
feat.Type = RankingFeat::CATEGORY;
|
||||
feat.Feat = ssprintf("MR #%d in Type %c (%d)", j+1, 'A'+rc, stats.GetAverageMeter(pn) );
|
||||
feat.pStringToFill = &hs.sName;
|
||||
feat.pStringToFill = hs.GetNameMutable();
|
||||
feat.grade = GRADE_NO_DATA;
|
||||
feat.iScore = hs.iScore;
|
||||
feat.fPercentDP = hs.fPercentDP;
|
||||
@@ -1469,13 +1469,13 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
||||
for( unsigned j=0; j<hsl.vHighScores.size(); j++ )
|
||||
{
|
||||
HighScore &hs = hsl.vHighScores[j];
|
||||
if( hs.sName != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
if( hs.GetName() != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
continue;
|
||||
|
||||
RankingFeat feat;
|
||||
feat.Type = RankingFeat::CATEGORY;
|
||||
feat.Feat = ssprintf("PR #%d in Type %c (%d)", j+1, 'A'+rc, stats.GetAverageMeter(pn) );
|
||||
feat.pStringToFill = &hs.sName;
|
||||
feat.pStringToFill = hs.GetNameMutable();
|
||||
feat.grade = GRADE_NO_DATA;
|
||||
feat.iScore = hs.iScore;
|
||||
feat.fPercentDP = hs.fPercentDP;
|
||||
@@ -1503,7 +1503,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
||||
for( unsigned i=0; i<hsl.vHighScores.size(); i++ )
|
||||
{
|
||||
HighScore &hs = hsl.vHighScores[i];
|
||||
if( hs.sName != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
if( hs.GetName() != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
continue;
|
||||
|
||||
RankingFeat feat;
|
||||
@@ -1512,7 +1512,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
||||
feat.Feat = ssprintf("MR #%d in %s", i+1, pCourse->GetDisplayFullTitle().c_str() );
|
||||
if( cd != DIFFICULTY_MEDIUM )
|
||||
feat.Feat += " " + CourseDifficultyToThemedString(cd);
|
||||
feat.pStringToFill = &hs.sName;
|
||||
feat.pStringToFill = hs.GetNameMutable();
|
||||
feat.grade = GRADE_NO_DATA;
|
||||
feat.iScore = hs.iScore;
|
||||
feat.fPercentDP = hs.fPercentDP;
|
||||
@@ -1529,14 +1529,14 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
||||
for( unsigned i=0; i<hsl.vHighScores.size(); i++ )
|
||||
{
|
||||
HighScore& hs = hsl.vHighScores[i];
|
||||
if( hs.sName != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
if( hs.GetName() != RANKING_TO_FILL_IN_MARKER[pn] )
|
||||
continue;
|
||||
|
||||
RankingFeat feat;
|
||||
feat.Type = RankingFeat::COURSE;
|
||||
feat.pCourse = pCourse;
|
||||
feat.Feat = ssprintf("PR #%d in %s", i+1, pCourse->GetDisplayFullTitle().c_str() );
|
||||
feat.pStringToFill = &hs.sName;
|
||||
feat.pStringToFill = hs.GetNameMutable();
|
||||
feat.grade = GRADE_NO_DATA;
|
||||
feat.iScore = hs.iScore;
|
||||
feat.fPercentDP = hs.fPercentDP;
|
||||
|
||||
Reference in New Issue
Block a user