RageSemaphore
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@@ -547,6 +547,22 @@ void RageMutex::Lock()
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// MarkLockedMutex();
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}
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bool RageMutex::TryLock()
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{
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if( m_LockedBy == (uint64_t) GetThisThreadId() )
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{
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++m_LockCnt;
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return true;
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}
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if( !m_pMutex->TryLock() )
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return false;
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m_LockedBy = GetThisThreadId();
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return true;
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}
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void RageMutex::Unlock()
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{
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if( m_LockCnt )
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@@ -596,6 +612,51 @@ void LockMutex::Unlock()
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}
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}
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RageSemaphore::RageSemaphore( CString sName, int iInitialValue ):
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m_sName( sName )
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{
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m_pSema = MakeSemaphore( iInitialValue );
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}
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RageSemaphore::~RageSemaphore()
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{
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delete m_pSema;
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}
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int RageSemaphore::GetValue() const
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{
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return m_pSema->GetValue();
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}
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void RageSemaphore::Post()
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{
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m_pSema->Post();
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}
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void RageSemaphore::Wait()
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{
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if( m_pSema->Wait() )
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return;
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/* We waited too long. We're probably deadlocked, though unlike mutexes, we can't
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* tell which thread we're stuck on. */
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#if defined(CRASH_HANDLER)
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const ThreadSlot *ThisSlot = GetThreadSlotFromID( GetThisThreadId() );
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const CString sReason = ssprintf( "Semaphore timeout on mutex %s on thread %s",
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GetName().c_str(), ThisSlot? ThisSlot->GetThreadName(): "(???" ")" ); // stupid trigraph warnings
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ForceCrashHandler( sReason );
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#else
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RageException::Throw( "%s", sReason.c_str() );
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#endif
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}
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bool RageSemaphore::TryWait()
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{
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return m_pSema->TryWait();
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}
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/*
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* Copyright (c) 2001-2004 Glenn Maynard
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* All rights reserved.
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