More const fixups.
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@@ -1452,8 +1452,8 @@ void SortSongPointerArrayByTitle( CArray<Song*, Song*> &arraySongPointers )
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int CompareSongPointersByBPM(const void *arg1, const void *arg2)
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int CompareSongPointersByBPM(const void *arg1, const void *arg2)
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{
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{
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Song* pSong1 = *(Song**)arg1;
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const Song* pSong1 = *(const Song**)arg1;
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Song* pSong2 = *(Song**)arg2;
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const Song* pSong2 = *(const Song**)arg2;
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float fMinBPM1, fMaxBPM1, fMinBPM2, fMaxBPM2;
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float fMinBPM1, fMaxBPM1, fMinBPM2, fMaxBPM2;
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pSong1->GetMinMaxBPM( fMinBPM1, fMaxBPM1 );
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pSong1->GetMinMaxBPM( fMinBPM1, fMaxBPM1 );
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@@ -117,7 +117,7 @@ public:
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void AddStopSegment( StopSegment seg );
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void AddStopSegment( StopSegment seg );
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void AddAnimationSegment( AnimationSegment seg );
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void AddAnimationSegment( AnimationSegment seg );
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void GetMinMaxBPM( float &fMinBPM, float &fMaxBPM )
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void GetMinMaxBPM( float &fMinBPM, float &fMaxBPM ) const
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{
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{
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fMaxBPM = 0;
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fMaxBPM = 0;
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fMinBPM = 100000; // inf
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fMinBPM = 100000; // inf
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@@ -128,7 +128,7 @@ public:
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fMinBPM = min( seg.m_fBPM, fMinBPM );
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fMinBPM = min( seg.m_fBPM, fMinBPM );
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}
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}
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};
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};
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float GetBPMAtBeat( float fBeat )
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float GetBPMAtBeat( float fBeat ) const
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{
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{
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for( int i=0; i<m_BPMSegments.GetSize()-1; i++ )
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for( int i=0; i<m_BPMSegments.GetSize()-1; i++ )
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if( m_BPMSegments[i+1].m_fStartBeat > fBeat )
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if( m_BPMSegments[i+1].m_fStartBeat > fBeat )
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