moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h

default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
This commit is contained in:
Chris Danford
2003-02-26 00:20:00 +00:00
parent ad40c01161
commit 22ef6c358b
46 changed files with 417 additions and 132 deletions
+9
View File
@@ -66,6 +66,8 @@
#define SONG_OPTIONS_Y( e ) THEME->GetMetricF("ScreenGameplay",ssprintf("SongOptions%sY",e?"Extra":""))
#define DIFFICULTY_X( p ) THEME->GetMetricF("ScreenGameplay",ssprintf("DifficultyP%dX",p+1))
#define DIFFICULTY_Y( p, e, r ) THEME->GetMetricF("ScreenGameplay",ssprintf("DifficultyP%d%s%sY",p+1,e?"Extra":"",r?"Reverse":""))
#define ACTIVE_ITEMS_X( p ) THEME->GetMetricF("ScreenGameplay",ssprintf("ActiveItemsP%dX",p+1))
#define ACTIVE_ITEMS_Y( p, e, r ) THEME->GetMetricF("ScreenGameplay",ssprintf("ActiveItemsP%d%s%sY",p+1,e?"Extra":"",r?"Reverse":""))
#define DEBUG_X THEME->GetMetricF("ScreenGameplay","DebugX")
#define DEBUG_Y THEME->GetMetricF("ScreenGameplay","DebugY")
#define STATUS_ICONS_X THEME->GetMetricF("ScreenGameplay","StatusIconsX")
@@ -201,6 +203,10 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
m_Player[p].SetX( fPlayerX );
this->AddChild( &m_Player[p] );
m_ActiveItemList[p].SetXY( ACTIVE_ITEMS_X(p), ACTIVE_ITEMS_Y(p,bExtra,bReverse[p]) );
m_ActiveItemList[p].Init( (PlayerNumber)p, &m_Inventory );
this->AddChild( &m_ActiveItemList[p] );
m_sprOniGameOver[p].Load( THEME->GetPathTo("Graphics","gameplay oni gameover") );
m_sprOniGameOver[p].SetX( fPlayerX );
m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
@@ -474,6 +480,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
}
m_Inventory.RefreshPossibleItems();
this->AddChild( &m_Inventory );
m_iRowLastCrossed = -1;
@@ -1259,6 +1266,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
}
}
m_Inventory.RemoveAllActiveItems();
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )