moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons items in battle now have a duration fix VC6 compile errors
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@@ -573,7 +573,7 @@ void Player::HandleNoteScore( TapNoteScore score, int iNumTapsInRow )
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#endif //DEBUG
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if(m_pScoreKeeper)
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m_pScoreKeeper->HandleNoteScore(score, iNumTapsInRow);
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m_pScoreKeeper->HandleTapScore(score, iNumTapsInRow);
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if (m_pScore)
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m_pScore->SetScore(GAMESTATE->m_CurStageStats.fScore[m_PlayerNumber]);
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@@ -594,7 +594,7 @@ void Player::HandleHoldNoteScore( HoldNoteScore score, TapNoteScore TapNoteScore
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#endif //DEBUG
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if(m_pScoreKeeper) {
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m_pScoreKeeper->HandleHoldNoteScore(score, TapNoteScore);
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m_pScoreKeeper->HandleHoldScore(score, TapNoteScore);
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}
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if (m_pScore)
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