moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons items in battle now have a duration fix VC6 compile errors
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@@ -1002,13 +1002,15 @@ void NoteDataUtil::SwapSides( NoteData &in )
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void NoteDataUtil::Little(NoteData &in)
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{
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int i;
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// filter out all non-quarter notes
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int max_row = in.GetLastRow();
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for( int i=0; i<=max_row; i+=ROWS_PER_BEAT )
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for( i=0; i<=max_row; i+=ROWS_PER_BEAT )
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for( int c=0; c<in.GetNumTracks(); c++ )
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in.SetTapNote(c, i, TAP_EMPTY);
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for( int i=in.GetNumHoldNotes()-1; i>=0; i-- )
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for( i=in.GetNumHoldNotes()-1; i>=0; i-- )
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if( fmodf(in.GetHoldNote(i).fStartBeat,1) != 0 ) // doesn't start on a beat
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in.RemoveHoldNote( i );
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}
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