moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons items in battle now have a duration fix VC6 compile errors
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@@ -128,10 +128,10 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, //no default key // DANCE_BUTTON_UPRIGHT,
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SDLK_RETURN, // DANCE_BUTTON_START,
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SDLK_ESCAPE, // DANCE_BUTTON_BACK
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-1, //no default key // DANCE_BUTTON_MENULEFT
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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SDLK_UP, // DANCE_BUTTON_MENUUP
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SDLK_DOWN, // DANCE_BUTTON_MENUDOWN
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SDLK_DELETE, // DANCE_BUTTON_MENULEFT
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SDLK_PAGEDOWN, // DANCE_BUTTON_MENURIGHT
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SDLK_HOME, // DANCE_BUTTON_MENUUP
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SDLK_END, // DANCE_BUTTON_MENUDOWN
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SDLK_F1, // DANCE_BUTTON_COIN
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SDLK_SCROLLOCK // DANCE_BUTTON_OPERATOR
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},
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@@ -144,10 +144,10 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
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SDLK_KP_ENTER, // DANCE_BUTTON_START,
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SDLK_KP0, // DANCE_BUTTON_BACK
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-1, //no default key // DANCE_BUTTON_MENULEFT
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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-1, //no default key // DANCE_BUTTON_MENUUP
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-1, //no default key // DANCE_BUTTON_MENUDOWN
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SDLK_KP_DIVIDE, // DANCE_BUTTON_MENULEFT
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SDLK_KP_MULTIPLY, // DANCE_BUTTON_MENURIGHT
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SDLK_KP_MINUS, // DANCE_BUTTON_MENUUP
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SDLK_KP_PLUS, // DANCE_BUTTON_MENUDOWN
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SDLK_F2, // DANCE_BUTTON_COIN
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-1 // DANCE_BUTTON_OPERATOR
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},
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