moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h

default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
This commit is contained in:
Chris Danford
2003-02-26 00:20:00 +00:00
parent ad40c01161
commit 22ef6c358b
46 changed files with 417 additions and 132 deletions
+8 -8
View File
@@ -128,10 +128,10 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // DANCE_BUTTON_UPRIGHT,
SDLK_RETURN, // DANCE_BUTTON_START,
SDLK_ESCAPE, // DANCE_BUTTON_BACK
-1, //no default key // DANCE_BUTTON_MENULEFT
-1, //no default key // DANCE_BUTTON_MENURIGHT
SDLK_UP, // DANCE_BUTTON_MENUUP
SDLK_DOWN, // DANCE_BUTTON_MENUDOWN
SDLK_DELETE, // DANCE_BUTTON_MENULEFT
SDLK_PAGEDOWN, // DANCE_BUTTON_MENURIGHT
SDLK_HOME, // DANCE_BUTTON_MENUUP
SDLK_END, // DANCE_BUTTON_MENUDOWN
SDLK_F1, // DANCE_BUTTON_COIN
SDLK_SCROLLOCK // DANCE_BUTTON_OPERATOR
},
@@ -144,10 +144,10 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
SDLK_KP_ENTER, // DANCE_BUTTON_START,
SDLK_KP0, // DANCE_BUTTON_BACK
-1, //no default key // DANCE_BUTTON_MENULEFT
-1, //no default key // DANCE_BUTTON_MENURIGHT
-1, //no default key // DANCE_BUTTON_MENUUP
-1, //no default key // DANCE_BUTTON_MENUDOWN
SDLK_KP_DIVIDE, // DANCE_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // DANCE_BUTTON_MENURIGHT
SDLK_KP_MINUS, // DANCE_BUTTON_MENUUP
SDLK_KP_PLUS, // DANCE_BUTTON_MENUDOWN
SDLK_F2, // DANCE_BUTTON_COIN
-1 // DANCE_BUTTON_OPERATOR
},