More effective fixes.
Course playing still results in it playing fine.
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@@ -335,6 +335,7 @@ typedef StepMania::Rect<float> RectF;
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* have the same layout that D3D expects. */
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struct RageSpriteVertex // has color
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{
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RageSpriteVertex(): p(), n(), c(), t() {}
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RageVector3 p; // position
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RageVector3 n; // normal
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RageVColor c; // diffuse color
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