More effective fixes.
Course playing still results in it playing fine.
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@@ -31,7 +31,7 @@ static void GetResolutionFromFileName( RString sPath, int &iWidth, int &iHeight
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}
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RageBitmapTexture::RageBitmapTexture( RageTextureID name ) :
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RageTexture( name )
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RageTexture( name ), m_uTexHandle(0)
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{
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Create();
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}
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