More effective fixes.
Course playing still results in it playing fine.
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+4
-2
@@ -55,9 +55,11 @@ public:
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float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
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int iGainLives; // lives gained back at the beginning of the next song
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CourseEntry(): bSecret(false), bNoDifficult(false),
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CourseEntry(): bSecret(false), songID(), songCriteria(),
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stepsCriteria(), bNoDifficult(false),
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songSort(SongSort_Randomize), iChooseIndex(0),
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sModifiers(RString("")), fGainSeconds(0), iGainLives(-1) {}
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sModifiers(RString("")), attacks(), fGainSeconds(0),
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iGainLives(-1) {}
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bool IsFixedSong() const { return songID.IsValid(); }
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