More effective fixes.

Course playing still results in it playing fine.
This commit is contained in:
Jason Felds
2011-03-19 18:26:55 -04:00
parent 3dcdf67666
commit 22b7b34897
19 changed files with 72 additions and 55 deletions
+4 -2
View File
@@ -55,9 +55,11 @@ public:
float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
int iGainLives; // lives gained back at the beginning of the next song
CourseEntry(): bSecret(false), bNoDifficult(false),
CourseEntry(): bSecret(false), songID(), songCriteria(),
stepsCriteria(), bNoDifficult(false),
songSort(SongSort_Randomize), iChooseIndex(0),
sModifiers(RString("")), fGainSeconds(0), iGainLives(-1) {}
sModifiers(RString("")), attacks(), fGainSeconds(0),
iGainLives(-1) {}
bool IsFixedSong() const { return songID.IsValid(); }