reload SSM help text on sort changed
clean up SortOrder names
This commit is contained in:
@@ -151,6 +151,7 @@ void GameState::Reset()
|
||||
m_PreferredDifficulty[p].Set( DIFFICULTY_INVALID );
|
||||
m_PreferredCourseDifficulty[p].Set( DIFFICULTY_MEDIUM );
|
||||
}
|
||||
m_SortOrder = SORT_INVALID;
|
||||
m_PreferredSortOrder = SORT_INVALID;
|
||||
m_PlayMode = PLAY_MODE_INVALID;
|
||||
m_bEditing = false;
|
||||
@@ -1938,6 +1939,7 @@ public:
|
||||
static int GetPreferredDifficulty( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PreferredDifficulty[IArg(1)] ); return 1; }
|
||||
static int AnyPlayerHasRankingFeats( T* p, lua_State *L ) { lua_pushboolean(L, p->AnyPlayerHasRankingFeats() ); return 1; }
|
||||
static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PlayMode ); return 1; }
|
||||
static int GetSortOrder( T* p, lua_State *L ) { lua_pushnumber(L, p->m_SortOrder ); return 1; }
|
||||
static int IsGoalComplete( T* p, lua_State *L ) { lua_pushboolean(L, p->IsGoalComplete((PlayerNumber)IArg(1)) ); return 1; }
|
||||
|
||||
static void Register(lua_State *L)
|
||||
@@ -1961,6 +1963,7 @@ public:
|
||||
ADD_METHOD( GetPreferredDifficulty )
|
||||
ADD_METHOD( AnyPlayerHasRankingFeats )
|
||||
ADD_METHOD( GetPlayMode )
|
||||
ADD_METHOD( GetSortOrder )
|
||||
ADD_METHOD( IsGoalComplete )
|
||||
Luna<T>::Register( L );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user