use default modifiers for demonstration

This commit is contained in:
Chris Danford
2003-04-21 04:10:52 +00:00
parent 99bea5c5ef
commit 227343c9c3
3 changed files with 12 additions and 5 deletions
+6 -4
View File
@@ -110,15 +110,17 @@ bool ScreenJukebox::PrepareForJukebox() // always return true.
if( !GAMESTATE->IsPlayerEnabled(p) )
continue;
GAMESTATE->m_PlayerOptions[p] = PlayerOptions();
if( GAMESTATE->m_bJukeboxUsesModifiers )
{
GAMESTATE->m_PlayerOptions[p].Init();
GAMESTATE->m_PlayerOptions[p].FromString( PREFSMAN->m_sDefaultModifiers );
GAMESTATE->m_PlayerOptions[p].ChooseRandomMofifiers();
}
}
GAMESTATE->m_SongOptions = SongOptions();
GAMESTATE->m_SongOptions.Init();
GAMESTATE->m_SongOptions.FromString( PREFSMAN->m_sDefaultModifiers );
GAMESTATE->m_SongOptions.m_LifeType = (randomf(0,1)>0.8f) ? SongOptions::LIFE_BATTERY : SongOptions::LIFE_BAR;
GAMESTATE->m_SongOptions.m_FailType = SongOptions::FAIL_OFF;
GAMESTATE->m_bDemonstrationOrJukebox = true;