remove "unlock"; do this with Lua: UNLOCKMAN:UnlockEntryID
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@@ -72,7 +72,6 @@ public:
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std::map<RString,RString> m_SetEnv;
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RString m_sSongGroup;
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SortOrder m_SortOrder;
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RString m_sUnlockEntryID; // "" for no unlock
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RString m_sSoundPath; // "" for no sound
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vector<RString> m_vsScreensToPrepare;
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int m_iWeightPounds; // -1 == none specified
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