split this loop apart (working on eliminating brute-force search)
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@@ -1566,6 +1566,10 @@ void ScreenGameplay::UpdateLights()
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bool bBlink = (m_CabinetLightsNoteData.GetTapNote( cl, r ).type != TapNote::empty );
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bool bBlink = (m_CabinetLightsNoteData.GetTapNote( cl, r ).type != TapNote::empty );
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bBlinkCabinetLight[cl] |= bBlink;
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bBlinkCabinetLight[cl] |= bBlink;
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}
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}
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}
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for( int r=iRowLastCrossed+1; r<=iRowNow; r++ ) // for each index we crossed since the last update
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{
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FOREACH_EnabledPlayer( pn )
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FOREACH_EnabledPlayer( pn )
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{
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{
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for( int t=0; t<m_Player[pn].m_NoteData.GetNumTracks(); t++ )
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for( int t=0; t<m_Player[pn].m_NoteData.GetNumTracks(); t++ )
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