stop ScreenDemonstration music on MENU_COIN
This commit is contained in:
@@ -1,4 +1,15 @@
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#include "global.h"
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenAttract
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenAttract.h"
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#include "ScreenAttract.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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@@ -103,6 +114,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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/* We already played the coin sound. Don't play it again. */
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/* We already played the coin sound. Don't play it again. */
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if( MenuI.button != MENU_BUTTON_COIN )
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if( MenuI.button != MENU_BUTTON_COIN )
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SCREENMAN->PlayCoinSound();
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SCREENMAN->PlayCoinSound();
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SCREENMAN->SendMessageToTopScreen( SM_StopMusic );
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usleep( (int)(JOIN_PAUSE_SECONDS*1000000) ); // do a little pause, like the arcade does
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usleep( (int)(JOIN_PAUSE_SECONDS*1000000) ); // do a little pause, like the arcade does
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LOG->Trace("ScreenAttract::AttractInput: go to ScreenTitleMenu" );
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LOG->Trace("ScreenAttract::AttractInput: go to ScreenTitleMenu" );
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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@@ -159,28 +171,3 @@ void ScreenAttract::HandleScreenMessage( const ScreenMessage SM )
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break;
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break;
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}
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}
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
|
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -2266,6 +2266,10 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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default:
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default:
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ASSERT(0);
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ASSERT(0);
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}
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}
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break;
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case SM_StopMusic:
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m_soundMusic.Stop();
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break;
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}
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}
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}
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}
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@@ -1,4 +1,15 @@
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#include "global.h"
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenJukebox
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenJukebox.h"
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#include "ScreenJukebox.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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@@ -212,28 +223,3 @@ void ScreenJukebox::HandleScreenMessage( const ScreenMessage SM )
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ScreenGameplay::HandleScreenMessage( SM );
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ScreenGameplay::HandleScreenMessage( SM );
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
|
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* "Software"), to deal in the Software without restriction, including
|
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
|
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* whom the Software is furnished to do so, provided that the above
|
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* copyright notice(s) and this permission notice appear in all copies of
|
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1,7 +1,16 @@
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/* ScreenMessage - Definition of common ScreenMessages */
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#ifndef SCREENMESSAGE_H
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#ifndef SCREENMESSAGE_H
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#define SCREENMESSAGE_H
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#define SCREENMESSAGE_H
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/*
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-----------------------------------------------------------------------------
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File: ScreenMessage
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Desc: Definition of common ScreenMessages
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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// common ScreenMessages
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// common ScreenMessages
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enum ScreenMessage {
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enum ScreenMessage {
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@@ -16,32 +25,8 @@ enum ScreenMessage {
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SM_GoToPrevScreen,
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SM_GoToPrevScreen,
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SM_GainFocus,
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SM_GainFocus,
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SM_LoseFocus,
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SM_LoseFocus,
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SM_StopMusic,
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SM_User = 100
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SM_User = 100
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};
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};
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#endif
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#endif
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/*
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* (c) 2001-2003 Chris Danford
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* All rights reserved.
|
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the
|
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* "Software"), to deal in the Software without restriction, including
|
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
|
|
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* whom the Software is furnished to do so, provided that the above
|
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* copyright notice(s) and this permission notice appear in all copies of
|
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* the Software and that both the above copyright notice(s) and this
|
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* permission notice appear in supporting documentation.
|
|
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*
|
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
||||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
|
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*/
|
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