unify code types
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@@ -18,6 +18,8 @@ public:
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bool MatchesSequence( GameController c, const GameButton* button_sequence, int iNumButtons, float fMaxSecondsBack );
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bool WasPressedRecently( GameController c, const GameButton button, const RageTimer &OldestTimeAllowed, InputEventPlus *pIEP = NULL );
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bool AllWerePressedRecently( GameController c, const GameButton* buttons, int iNumButtons, float fMaxSecondsBack );
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const vector<InputEventPlus> &GetQueue( GameController c ) const { return m_aQueue[c]; }
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void ClearQueue( GameController c );
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protected:
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vector<InputEventPlus> m_aQueue[NUM_GameController];
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