unify code types

This commit is contained in:
Glenn Maynard
2007-03-15 20:38:12 +00:00
parent c25aff2f4e
commit 223f4b57c2
4 changed files with 130 additions and 52 deletions
+2
View File
@@ -18,6 +18,8 @@ public:
bool MatchesSequence( GameController c, const GameButton* button_sequence, int iNumButtons, float fMaxSecondsBack );
bool WasPressedRecently( GameController c, const GameButton button, const RageTimer &OldestTimeAllowed, InputEventPlus *pIEP = NULL );
bool AllWerePressedRecently( GameController c, const GameButton* buttons, int iNumButtons, float fMaxSecondsBack );
const vector<InputEventPlus> &GetQueue( GameController c ) const { return m_aQueue[c]; }
void ClearQueue( GameController c );
protected:
vector<InputEventPlus> m_aQueue[NUM_GameController];