unify code types
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@@ -82,10 +82,15 @@ bool InputQueue::AllWerePressedRecently( GameController c, const GameButton* but
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return false; // didn't find the button
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}
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m_aQueue[c].clear(); // empty the queue so we don't match on it again
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ClearQueue( c ); // empty the queue so we don't match on it again
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return true;
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}
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void InputQueue::ClearQueue( GameController c )
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{
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m_aQueue[c].clear();
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}
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/*
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* (c) 2001-2003 Chris Danford
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* All rights reserved.
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