cleanup - use GAMESTATE version
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@@ -74,7 +74,7 @@ function GetGameplayNextScreen()
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local Passed = not AllFailed()
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local Passed = not AllFailed()
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Trace( " Passed = "..tostring(Passed) )
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Trace( " Passed = "..tostring(Passed) )
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Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
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Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
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Trace( " IsCourseMode = "..tostring(IsCourseMode()) )
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Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) )
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Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
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Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
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Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
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Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
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Trace( " Event mode = "..tostring(IsEventMode()) )
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Trace( " Event mode = "..tostring(IsEventMode()) )
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@@ -83,7 +83,7 @@ function GetGameplayNextScreen()
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return "ScreenSaveSync"
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return "ScreenSaveSync"
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end
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end
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if Passed or IsCourseMode() or
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if Passed or GAMESTATE:IsCourseMode() or
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IsExtraStage() or IsExtraStage2()
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IsExtraStage() or IsExtraStage2()
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then
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then
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Trace( "Go to evaluation screen" )
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Trace( "Go to evaluation screen" )
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