cleanup - use GAMESTATE version

This commit is contained in:
Glenn Maynard
2005-05-28 07:55:58 +00:00
parent 1fa7b1f3e9
commit 2239c932a4
@@ -74,7 +74,7 @@ function GetGameplayNextScreen()
local Passed = not AllFailed() local Passed = not AllFailed()
Trace( " Passed = "..tostring(Passed) ) Trace( " Passed = "..tostring(Passed) )
Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) ) Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
Trace( " IsCourseMode = "..tostring(IsCourseMode()) ) Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) )
Trace( " IsExtraStage = "..tostring(IsExtraStage()) ) Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) ) Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
Trace( " Event mode = "..tostring(IsEventMode()) ) Trace( " Event mode = "..tostring(IsEventMode()) )
@@ -83,7 +83,7 @@ function GetGameplayNextScreen()
return "ScreenSaveSync" return "ScreenSaveSync"
end end
if Passed or IsCourseMode() or if Passed or GAMESTATE:IsCourseMode() or
IsExtraStage() or IsExtraStage2() IsExtraStage() or IsExtraStage2()
then then
Trace( "Go to evaluation screen" ) Trace( "Go to evaluation screen" )