Fix an indirect movie texture crash (reset PixelStore)
Simplify texture handling: m_ID is const (can't be changed after load at all); preference overrides are handled in RageTexture; reloads no longer need a parameter
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@@ -23,7 +23,7 @@ public:
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virtual ~RageBitmapTexture();
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/* only called by RageTextureManager::InvalidateTextures */
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virtual void Invalidate() { m_uGLTextureID = 0; }
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virtual void Reload( RageTextureID name );
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virtual void Reload();
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private:
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void Create(); // called by constructor and Reload
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