Fix an indirect movie texture crash (reset PixelStore)

Simplify texture handling: m_ID is const (can't be changed after
load at all); preference overrides are handled in RageTexture;
reloads no longer need a parameter
This commit is contained in:
Glenn Maynard
2003-01-26 00:56:13 +00:00
parent 71a23141da
commit 22272aecb0
7 changed files with 33 additions and 30 deletions
+2 -2
View File
@@ -117,9 +117,9 @@ RageBitmapTexture::~RageBitmapTexture()
glDeleteTextures(1, &m_uGLTextureID);
}
void RageBitmapTexture::Reload( RageTextureID ID )
void RageBitmapTexture::Reload()
{
RageTexture::Reload(ID);
RageTexture::Reload();
DISPLAY->SetTexture(0);
if(m_uGLTextureID)