add loading of edits from a profile
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@@ -241,7 +241,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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this->AddChild( &m_sprDifficultyFrame[p] );
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m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
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m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x5") );
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m_DifficultyIcon[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic difficulty icons 1x%d",NUM_DIFFICULTIES)) );
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SET_XY( m_DifficultyIcon[p] );
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this->AddChild( &m_DifficultyIcon[p] );
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@@ -1151,8 +1151,8 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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}
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else
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{
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if( !pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.empty() )
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iScore = pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].iScore;
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if( !pNotes->m_MemCardDatas[PROFILE_SLOT_MACHINE].vHighScores.empty() )
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iScore = pNotes->m_MemCardDatas[PROFILE_SLOT_MACHINE].vHighScores[0].iScore;
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}
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
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}
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@@ -1316,7 +1316,7 @@ void ScreenSelectMusic::AfterMusicChange()
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TEXTUREMAN->EnableOddDimensionWarning();
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FlipSpriteHorizontally(m_sprCDTitleBack);
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const vector<Song*> best = SONGMAN->GetBestSongs( MEMORY_CARD_MACHINE );
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const vector<Song*> best = SONGMAN->GetBestSongs( PROFILE_SLOT_MACHINE );
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const int index = FindIndex( best.begin(), best.end(), pSong );
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if( index != -1 )
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m_MachineRank.SetText( ssprintf("%i", index+1) );
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@@ -1416,7 +1416,7 @@ void ScreenSelectMusic::AfterMusicChange()
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}
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}
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const vector<Course*> best = SONGMAN->GetBestCourses( MEMORY_CARD_MACHINE );
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const vector<Course*> best = SONGMAN->GetBestCourses( PROFILE_SLOT_MACHINE );
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const int index = FindCourseIndexOfSameMode( best.begin(), best.end(), pCourse );
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if( index != -1 )
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m_MachineRank.SetText( ssprintf("%i", index+1) );
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