add loading of edits from a profile
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@@ -68,13 +68,13 @@ static const PaneModes PaneMode[NUM_PANES] =
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// PANEMODE_COURSE
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};
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static MemoryCard PlayerMemCard( PlayerNumber pn )
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static ProfileSlot PlayerMemCard( PlayerNumber pn )
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{
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switch( pn )
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{
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case PLAYER_1: return MEMORY_CARD_PLAYER_1;
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default: ASSERT(0);
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case PLAYER_2: return MEMORY_CARD_PLAYER_2;
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case PLAYER_1: return PROFILE_SLOT_PLAYER_1;
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case PLAYER_2: return PROFILE_SLOT_PLAYER_2;
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default: ASSERT(0); return PROFILE_SLOT_MACHINE;
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};
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}
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@@ -198,12 +198,12 @@ void PaneDisplay::SetContent( PaneContents c )
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case SONG_MACHINE_HIGH_NAME: /* set val for color */
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case SONG_MACHINE_HIGH_SCORE:
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val = 100.0f * GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( MEMORY_CARD_MACHINE ).fPercentDP;
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val = 100.0f * GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( PROFILE_SLOT_MACHINE ).fPercentDP;
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break;
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case SONG_MACHINE_RANK:
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{
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const vector<Song*> best = SONGMAN->GetBestSongs( MEMORY_CARD_MACHINE );
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const vector<Song*> best = SONGMAN->GetBestSongs( PROFILE_SLOT_MACHINE );
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val = (float) FindIndex( best.begin(), best.end(), GAMESTATE->m_pCurSong );
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val += 1;
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break;
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@@ -219,16 +219,16 @@ void PaneDisplay::SetContent( PaneContents c )
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case COURSE_MACHINE_HIGH_NAME: /* set val for color */
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case COURSE_MACHINE_HIGH_SCORE:
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val = 100.0f * GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, MEMORY_CARD_MACHINE ).fPercentDP;
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val = 100.0f * GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, PROFILE_SLOT_MACHINE ).fPercentDP;
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break;
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case COURSE_MACHINE_NUM_PLAYS:
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val = (float) GAMESTATE->m_pCurCourse->GetNumTimesPlayed( MEMORY_CARD_MACHINE );
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val = (float) GAMESTATE->m_pCurCourse->GetNumTimesPlayed( PROFILE_SLOT_MACHINE );
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break;
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case COURSE_MACHINE_RANK:
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{
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const vector<Course*> best = SONGMAN->GetBestCourses( MEMORY_CARD_MACHINE );
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const vector<Course*> best = SONGMAN->GetBestCourses( PROFILE_SLOT_MACHINE );
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val = (float) FindIndex( best.begin(), best.end(), GAMESTATE->m_pCurCourse );
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val += 1;
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}
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@@ -265,10 +265,10 @@ void PaneDisplay::SetContent( PaneContents c )
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switch( c )
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{
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case SONG_MACHINE_HIGH_NAME:
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str = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( MEMORY_CARD_MACHINE ).sName;
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str = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( PROFILE_SLOT_MACHINE ).sName;
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break;
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case COURSE_MACHINE_HIGH_NAME:
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str = GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, MEMORY_CARD_MACHINE ).sName;
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str = GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, PROFILE_SLOT_MACHINE ).sName;
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break;
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case SONG_MACHINE_HIGH_SCORE:
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