add loading of edits from a profile

This commit is contained in:
Chris Danford
2004-02-08 01:05:53 +00:00
parent 5458f9d9dc
commit 221b51c2b4
31 changed files with 370 additions and 199 deletions
+11 -11
View File
@@ -68,13 +68,13 @@ static const PaneModes PaneMode[NUM_PANES] =
// PANEMODE_COURSE
};
static MemoryCard PlayerMemCard( PlayerNumber pn )
static ProfileSlot PlayerMemCard( PlayerNumber pn )
{
switch( pn )
{
case PLAYER_1: return MEMORY_CARD_PLAYER_1;
default: ASSERT(0);
case PLAYER_2: return MEMORY_CARD_PLAYER_2;
case PLAYER_1: return PROFILE_SLOT_PLAYER_1;
case PLAYER_2: return PROFILE_SLOT_PLAYER_2;
default: ASSERT(0); return PROFILE_SLOT_MACHINE;
};
}
@@ -198,12 +198,12 @@ void PaneDisplay::SetContent( PaneContents c )
case SONG_MACHINE_HIGH_NAME: /* set val for color */
case SONG_MACHINE_HIGH_SCORE:
val = 100.0f * GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( MEMORY_CARD_MACHINE ).fPercentDP;
val = 100.0f * GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( PROFILE_SLOT_MACHINE ).fPercentDP;
break;
case SONG_MACHINE_RANK:
{
const vector<Song*> best = SONGMAN->GetBestSongs( MEMORY_CARD_MACHINE );
const vector<Song*> best = SONGMAN->GetBestSongs( PROFILE_SLOT_MACHINE );
val = (float) FindIndex( best.begin(), best.end(), GAMESTATE->m_pCurSong );
val += 1;
break;
@@ -219,16 +219,16 @@ void PaneDisplay::SetContent( PaneContents c )
case COURSE_MACHINE_HIGH_NAME: /* set val for color */
case COURSE_MACHINE_HIGH_SCORE:
val = 100.0f * GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, MEMORY_CARD_MACHINE ).fPercentDP;
val = 100.0f * GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, PROFILE_SLOT_MACHINE ).fPercentDP;
break;
case COURSE_MACHINE_NUM_PLAYS:
val = (float) GAMESTATE->m_pCurCourse->GetNumTimesPlayed( MEMORY_CARD_MACHINE );
val = (float) GAMESTATE->m_pCurCourse->GetNumTimesPlayed( PROFILE_SLOT_MACHINE );
break;
case COURSE_MACHINE_RANK:
{
const vector<Course*> best = SONGMAN->GetBestCourses( MEMORY_CARD_MACHINE );
const vector<Course*> best = SONGMAN->GetBestCourses( PROFILE_SLOT_MACHINE );
val = (float) FindIndex( best.begin(), best.end(), GAMESTATE->m_pCurCourse );
val += 1;
}
@@ -265,10 +265,10 @@ void PaneDisplay::SetContent( PaneContents c )
switch( c )
{
case SONG_MACHINE_HIGH_NAME:
str = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( MEMORY_CARD_MACHINE ).sName;
str = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( PROFILE_SLOT_MACHINE ).sName;
break;
case COURSE_MACHINE_HIGH_NAME:
str = GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, MEMORY_CARD_MACHINE ).sName;
str = GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, PROFILE_SLOT_MACHINE ).sName;
break;
case SONG_MACHINE_HIGH_SCORE: