fix lerp (obscure: this only matters for non-rectangular texture coordinates)

This commit is contained in:
Glenn Maynard
2005-11-28 18:08:51 +00:00
parent 797b829659
commit 220602d4a2
+2 -2
View File
@@ -461,11 +461,11 @@ void Sprite::DrawTexture( const TweenState *state )
float fTopX = SCALE( pVert->p.x, quadVerticies.left, quadVerticies.right, texCoords[0].x, texCoords[3].x );
float fBottomX = SCALE( pVert->p.x, quadVerticies.left, quadVerticies.right, texCoords[1].x, texCoords[2].x );
pVert->t.x = SCALE( pVert->p.x, quadVerticies.top, quadVerticies.bottom, fTopX, fBottomX );
pVert->t.x = SCALE( pVert->p.y, quadVerticies.top, quadVerticies.bottom, fTopX, fBottomX );
float fLeftY = SCALE( pVert->p.y, quadVerticies.top, quadVerticies.bottom, texCoords[0].y, texCoords[1].y );
float fRightY = SCALE( pVert->p.y, quadVerticies.top, quadVerticies.bottom, texCoords[3].y, texCoords[2].y );
pVert->t.y = SCALE( pVert->p.y, quadVerticies.left, quadVerticies.right, fLeftY, fRightY );
pVert->t.y = SCALE( pVert->p.x, quadVerticies.left, quadVerticies.right, fLeftY, fRightY );
}
}
else