Workaround for Windows API issues (PlaySound -> PlaySound[A/U] bug). Thank rikai for testing on Linux. Untested on Mac right now.
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@@ -647,7 +647,7 @@ RageSound *RageSound::Play( const RageSoundParams *pParams )
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return NULL;
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}
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return SOUNDMAN->PlaySound( *this, pParams );
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return SOUNDMAN->PlayTheSound( *this, pParams );
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}
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void RageSound::Stop()
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