add Lua/Xml bindings
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@@ -12,12 +12,22 @@ class Judgment : public ActorFrame
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{
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public:
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Judgment();
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void Load( bool bAlternateLabel );
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virtual Actor *Copy() const;
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void LoadNormal( bool bAlternateLabel );
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void LoadFromMultiPlayer( MultiPlayer mp );
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void Reset();
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void SetJudgment( TapNoteScore score, bool bEarly );
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void HandleMessage( const RString &sMessage );
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virtual void DrawPrimitives();
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//
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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protected:
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Sprite m_sprJudgment;
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MultiPlayer m_mpToTrack;
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};
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#endif
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