input.pn
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@@ -723,7 +723,7 @@ void ScreenNameEntryTraditional::Backspace( PlayerNumber pn )
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void ScreenNameEntryTraditional::MenuLeft( const InputEventPlus &input )
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void ScreenNameEntryTraditional::MenuLeft( const InputEventPlus &input )
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{
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{
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PlayerNumber pn = input.MenuI.player;
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PlayerNumber pn = input.pn;
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if( !m_bStillEnteringName[pn] || IsTransitioning() )
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if( !m_bStillEnteringName[pn] || IsTransitioning() )
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return;
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return;
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@@ -735,7 +735,7 @@ void ScreenNameEntryTraditional::MenuLeft( const InputEventPlus &input )
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void ScreenNameEntryTraditional::MenuRight( const InputEventPlus &input )
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void ScreenNameEntryTraditional::MenuRight( const InputEventPlus &input )
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{
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{
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PlayerNumber pn = input.MenuI.player;
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PlayerNumber pn = input.pn;
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if( !m_bStillEnteringName[pn] || IsTransitioning() )
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if( !m_bStillEnteringName[pn] || IsTransitioning() )
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return;
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return;
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@@ -1445,7 +1445,7 @@ void HandleInputEvents(float fDeltaTime)
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if( GAMESTATE->IsEventMode() &&
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if( GAMESTATE->IsEventMode() &&
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CodeDetector::EnteredCode(input.GameI.controller,CODE_BACK_IN_EVENT_MODE) )
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CodeDetector::EnteredCode(input.GameI.controller,CODE_BACK_IN_EVENT_MODE) )
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{
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{
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input.MenuI.player = PLAYER_1;
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input.pn = PLAYER_1;
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input.MenuI.button = MENU_BUTTON_BACK;
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input.MenuI.button = MENU_BUTTON_BACK;
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}
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}
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