Fix F11/F12 split timing sync adjuster.
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@@ -253,7 +253,14 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
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case ChangeSongOffset:
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if( GAMESTATE->m_pCurSong != NULL )
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{
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GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += fDelta;
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const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
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FOREACH( Steps*, const_cast<vector<Steps *>&>(vpSteps), s )
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{
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(*s)->m_Timing.m_fBeat0OffsetInSeconds += fDelta;
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}
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}
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break;
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}
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}
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