don't delete current Song's steps through the LastSaved when destructing ScreenEdit
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@@ -613,6 +613,9 @@ void ScreenEdit::Init()
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ScreenEdit::~ScreenEdit()
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{
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// UGLY: Don't delete the Song's steps.
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m_songLastSave.DetachSteps();
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LOG->Trace( "ScreenEdit::~ScreenEdit()" );
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m_soundMusic.StopPlaying();
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}
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