fixed broken screen gameplay, started adding coin-op logic
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@@ -334,7 +334,7 @@ try_element_again:
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asPossibleElementFilePaths[0].GetString(), sNewFilePath.GetString());
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#ifdef _DEBUG
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if( MessageBox(NULL, "ThemeManager", message.GetString(), MB_RETRYCANCEL ) == IDRETRY)
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if( MessageBox(NULL, message.GetString(), "ThemeManager", MB_RETRYCANCEL ) == IDRETRY)
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goto try_element_again;
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#endif
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RageException::Throw( "%s", message.GetString() );
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