fixed broken screen gameplay, started adding coin-op logic
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@@ -18,6 +18,7 @@
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#include "GameState.h"
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#include "InputMapper.h"
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#include "ThemeManager.h"
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#include "StepMania.h"
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enum {
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@@ -100,12 +101,12 @@ void ScreenSelectGame::ExportOptions()
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void ScreenSelectGame::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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Reset();
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}
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void ScreenSelectGame::GoToNextState()
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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Reset();
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}
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