fixed broken screen gameplay, started adding coin-op logic
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@@ -95,6 +95,19 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type,
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if( m_Fade.IsOpening() )
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return;
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if( DeviceI.device == DEVICE_KEYBOARD )
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{
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switch( DeviceI.button )
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{
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case SDLK_LEFT:
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this->MenuLeft( StyleI.player );
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return;
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case SDLK_RIGHT:
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this->MenuLeft( StyleI.player );
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return;
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}
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}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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