fixed broken screen gameplay, started adding coin-op logic

This commit is contained in:
Chris Danford
2003-01-10 02:22:07 +00:00
parent ae81b1c4c6
commit 21ab45ec96
31 changed files with 549 additions and 440 deletions
+13
View File
@@ -95,6 +95,19 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type,
if( m_Fade.IsOpening() )
return;
if( DeviceI.device == DEVICE_KEYBOARD )
{
switch( DeviceI.button )
{
case SDLK_LEFT:
this->MenuLeft( StyleI.player );
return;
case SDLK_RIGHT:
this->MenuLeft( StyleI.player );
return;
}
}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}