fixed broken screen gameplay, started adding coin-op logic
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@@ -17,7 +17,6 @@
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Screen::Screen()
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{
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m_FirstUpdate = true;
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}
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Screen::~Screen()
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@@ -106,10 +105,3 @@ void Screen::SendScreenMessage( ScreenMessage SM, float fDelay )
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QSM.fDelayRemaining = fDelay;
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m_QueuedMessages.push_back( QSM );
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}
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bool Screen::FirstUpdate()
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{
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bool ret = m_FirstUpdate;
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m_FirstUpdate = false;
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return ret;
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}
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