fixed broken screen gameplay, started adding coin-op logic

This commit is contained in:
Chris Danford
2003-01-10 02:22:07 +00:00
parent ae81b1c4c6
commit 21ab45ec96
31 changed files with 549 additions and 440 deletions
+36
View File
@@ -78,6 +78,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
@@ -92,6 +93,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
},
{ // m_DedicatedMenuButton
DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -100,6 +102,7 @@ GameDef g_GameDefs[NUM_GAMES] =
DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
DANCE_BUTTON_START, // MENU_BUTTON_START
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
DANCE_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_SecondaryMenuButton
DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
@@ -108,6 +111,7 @@ GameDef g_GameDefs[NUM_GAMES] =
DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
DANCE_BUTTON_START, // MENU_BUTTON_START
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
DANCE_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
@@ -123,6 +127,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // DANCE_BUTTON_MENURIGHT
SDLK_UP, // DANCE_BUTTON_MENUUP
SDLK_DOWN, // DANCE_BUTTON_MENUDOWN
SDLK_F1, // DANCE_BUTTON_INSERTCOIN
},
{ // PLAYER_2
SDLK_KP4, // DANCE_BUTTON_LEFT,
@@ -137,6 +142,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // DANCE_BUTTON_MENURIGHT
-1, //no default key // DANCE_BUTTON_MENUUP
-1, //no default key // DANCE_BUTTON_MENUDOWN
SDLK_F2, // DANCE_BUTTON_INSERTCOIN
},
}
},
@@ -157,6 +163,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
},
{ // m_szSecondaryFunction
"(MenuUp)",
@@ -170,6 +177,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
},
{ // m_DedicatedMenuButton
PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -178,6 +186,7 @@ GameDef g_GameDefs[NUM_GAMES] =
PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
PUMP_BUTTON_START, // MENU_BUTTON_START
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
PUMP_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_SecondaryMenuButton
PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
@@ -186,6 +195,7 @@ GameDef g_GameDefs[NUM_GAMES] =
PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
PUMP_BUTTON_CENTER, // MENU_BUTTON_START
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
PUMP_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
@@ -200,6 +210,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_RIGHT, // PUMP_BUTTON_MENURIGHT
SDLK_UP, // PUMP_BUTTON_MENUUP
SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
SDLK_F1, // PUMP_BUTTON_INSERTCOIN
},
{ // PLAYER_2
SDLK_KP7, // PUMP_BUTTON_UPLEFT,
@@ -213,6 +224,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // PUMP_BUTTON_MENURIGHT
-1, //no default key // PUMP_BUTTON_MENUUP
-1, //no default key // PUMP_BUTTON_MENUDOWN
SDLK_F2, // PUMP_BUTTON_INSERTCOIN
},
}
},
@@ -235,6 +247,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
},
{ // m_szSecondaryFunction
"(MenuUp)",
@@ -250,6 +263,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
},
{ // m_DedicatedMenuButton
EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -258,6 +272,7 @@ GameDef g_GameDefs[NUM_GAMES] =
EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
EZ2_BUTTON_START, // MENU_BUTTON_START
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
EZ2_BUTTON_INSERTCOIN, // MENU_BUTTON_INSERTCOIN
},
{ // m_SecondaryMenuButton
EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
@@ -266,6 +281,7 @@ GameDef g_GameDefs[NUM_GAMES] =
EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
EZ2_BUTTON_INSERTCOIN, // MENU_BUTTON_INSERTCOIN
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
@@ -282,6 +298,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_RIGHT, // EZ2_BUTTON_MENURIGHT
SDLK_UP, // EZ2_BUTTON_MENUUP
SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
SDLK_F1, // EZ2_BUTTON_INSERTCOIN
},
{ // PLAYER_2
-1, // EZ2_BUTTON_FOOTUPLEFT,
@@ -297,6 +314,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // EZ2_BUTTON_MENURIGHT
-1, //no default key // EZ2_BUTTON_MENUUP
-1, //no default key // EZ2_BUTTON_MENUDOWN
SDLK_F2, // EZ2_BUTTON_INSERTCOIN
},
},
},
@@ -317,6 +335,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
@@ -330,6 +349,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
},
{ // m_DedicatedMenuButton
PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -338,6 +358,7 @@ GameDef g_GameDefs[NUM_GAMES] =
PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
PARA_BUTTON_START, // MENU_BUTTON_START
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
PARA_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_SecondaryMenuButton
PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
@@ -346,6 +367,7 @@ GameDef g_GameDefs[NUM_GAMES] =
PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
PARA_BUTTON_START, // MENU_BUTTON_START
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
PARA_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
@@ -360,6 +382,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
SDLK_UP, // PARA_BUTTON_MENUUP
SDLK_DOWN, // PARA_BUTTON_MENUDOWN
SDLK_F1, // PARA_BUTTON_INSERTCOIN
},
{ // PLAYER_2
-1, // PARA_BUTTON_LEFT,
@@ -373,6 +396,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // PARA_BUTTON_MENURIGHT
-1, // PARA_BUTTON_MENUUP
-1,
-1, // PARA_BUTTON_INSERTCOIN
},
}
},
@@ -396,6 +420,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
@@ -412,6 +437,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
},
{ // m_DedicatedMenuButton
DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -420,6 +446,7 @@ GameDef g_GameDefs[NUM_GAMES] =
DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
DS3DDX_BUTTON_START, // MENU_BUTTON_START
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_SecondaryMenuButton
DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
@@ -428,6 +455,7 @@ GameDef g_GameDefs[NUM_GAMES] =
DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
DS3DDX_BUTTON_START, // MENU_BUTTON_START
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
@@ -445,6 +473,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
SDLK_UP, // DS3DDX_BUTTON_MENUUP
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
SDLK_F1, // DS3DDX_BUTTON_INSERTCOIN
},
{ // PLAYER_2
-1, // DS3DDX_BUTTON_HANDLEFT,
@@ -461,6 +490,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // DS3DDX_BUTTON_MENURIGHT
-1, // DS3DDX_BUTTON_MENUUP
-1, // DS3DDX_BUTTON_MENUDOWN
-1, // DS3DDX_BUTTON_INSERTCOIN
},
}
},
@@ -485,6 +515,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
@@ -503,6 +534,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
},
{ // m_DedicatedMenuButton
BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -511,6 +543,7 @@ GameDef g_GameDefs[NUM_GAMES] =
BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
BM_BUTTON_START, // MENU_BUTTON_START
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
BM_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_SecondaryMenuButton
BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
@@ -519,6 +552,7 @@ GameDef g_GameDefs[NUM_GAMES] =
BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
BM_BUTTON_START, // MENU_BUTTON_START
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
BM_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
@@ -537,6 +571,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_RIGHT, // BM_BUTTON_MENURIGHT
SDLK_UP, // BM_BUTTON_MENUUP
SDLK_DOWN, // BM_BUTTON_MENUDOWN
SDLK_F1, // BM_BUTTON_INSERTCOIN
},
{ // PLAYER_2
-1, // BM_BUTTON_KEY1,
@@ -554,6 +589,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, // BM_BUTTON_MENURIGHT
-1, // BM_BUTTON_MENUUP
-1, // BM_BUTTON_MENUDOWN
-1, // BM_BUTTON_INSERTCOIN
},
}
},