fixed broken screen gameplay, started adding coin-op logic
This commit is contained in:
@@ -78,6 +78,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -92,6 +93,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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},
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{ // m_DedicatedMenuButton
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DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -100,6 +102,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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DANCE_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_SecondaryMenuButton
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DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
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@@ -108,6 +111,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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DANCE_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -123,6 +127,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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SDLK_UP, // DANCE_BUTTON_MENUUP
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SDLK_DOWN, // DANCE_BUTTON_MENUDOWN
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SDLK_F1, // DANCE_BUTTON_INSERTCOIN
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},
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{ // PLAYER_2
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SDLK_KP4, // DANCE_BUTTON_LEFT,
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@@ -137,6 +142,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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-1, //no default key // DANCE_BUTTON_MENUUP
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-1, //no default key // DANCE_BUTTON_MENUDOWN
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SDLK_F2, // DANCE_BUTTON_INSERTCOIN
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},
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}
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},
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@@ -157,6 +163,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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@@ -170,6 +177,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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},
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{ // m_DedicatedMenuButton
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PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -178,6 +186,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PUMP_BUTTON_START, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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PUMP_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_SecondaryMenuButton
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
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@@ -186,6 +195,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
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PUMP_BUTTON_CENTER, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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PUMP_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -200,6 +210,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_RIGHT, // PUMP_BUTTON_MENURIGHT
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SDLK_UP, // PUMP_BUTTON_MENUUP
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SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
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SDLK_F1, // PUMP_BUTTON_INSERTCOIN
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},
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{ // PLAYER_2
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SDLK_KP7, // PUMP_BUTTON_UPLEFT,
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@@ -213,6 +224,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, //no default key // PUMP_BUTTON_MENURIGHT
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-1, //no default key // PUMP_BUTTON_MENUUP
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-1, //no default key // PUMP_BUTTON_MENUDOWN
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SDLK_F2, // PUMP_BUTTON_INSERTCOIN
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},
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}
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},
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@@ -235,6 +247,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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@@ -250,6 +263,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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},
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{ // m_DedicatedMenuButton
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EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -258,6 +272,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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EZ2_BUTTON_START, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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EZ2_BUTTON_INSERTCOIN, // MENU_BUTTON_INSERTCOIN
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},
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{ // m_SecondaryMenuButton
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EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
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@@ -266,6 +281,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
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EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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EZ2_BUTTON_INSERTCOIN, // MENU_BUTTON_INSERTCOIN
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -282,6 +298,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_RIGHT, // EZ2_BUTTON_MENURIGHT
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SDLK_UP, // EZ2_BUTTON_MENUUP
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SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
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SDLK_F1, // EZ2_BUTTON_INSERTCOIN
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},
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{ // PLAYER_2
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-1, // EZ2_BUTTON_FOOTUPLEFT,
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@@ -297,6 +314,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, //no default key // EZ2_BUTTON_MENURIGHT
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-1, //no default key // EZ2_BUTTON_MENUUP
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-1, //no default key // EZ2_BUTTON_MENUDOWN
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SDLK_F2, // EZ2_BUTTON_INSERTCOIN
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},
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},
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},
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@@ -317,6 +335,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -330,6 +349,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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},
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{ // m_DedicatedMenuButton
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PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -338,6 +358,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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PARA_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_SecondaryMenuButton
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PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
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@@ -346,6 +367,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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PARA_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -360,6 +382,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
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SDLK_UP, // PARA_BUTTON_MENUUP
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SDLK_DOWN, // PARA_BUTTON_MENUDOWN
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SDLK_F1, // PARA_BUTTON_INSERTCOIN
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},
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{ // PLAYER_2
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-1, // PARA_BUTTON_LEFT,
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@@ -373,6 +396,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, //no default key // PARA_BUTTON_MENURIGHT
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-1, // PARA_BUTTON_MENUUP
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-1,
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-1, // PARA_BUTTON_INSERTCOIN
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},
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}
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},
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@@ -396,6 +420,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -412,6 +437,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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},
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{ // m_DedicatedMenuButton
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DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -420,6 +446,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DS3DDX_BUTTON_START, // MENU_BUTTON_START
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DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
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DS3DDX_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_SecondaryMenuButton
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DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
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@@ -428,6 +455,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
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DS3DDX_BUTTON_START, // MENU_BUTTON_START
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DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
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DS3DDX_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -445,6 +473,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
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SDLK_UP, // DS3DDX_BUTTON_MENUUP
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SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
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SDLK_F1, // DS3DDX_BUTTON_INSERTCOIN
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},
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{ // PLAYER_2
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-1, // DS3DDX_BUTTON_HANDLEFT,
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@@ -461,6 +490,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, //no default key // DS3DDX_BUTTON_MENURIGHT
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-1, // DS3DDX_BUTTON_MENUUP
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-1, // DS3DDX_BUTTON_MENUDOWN
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-1, // DS3DDX_BUTTON_INSERTCOIN
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},
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}
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},
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@@ -485,6 +515,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -503,6 +534,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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},
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{ // m_DedicatedMenuButton
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BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -511,6 +543,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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BM_BUTTON_START, // MENU_BUTTON_START
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BM_BUTTON_SELECT, // MENU_BUTTON_BACK
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BM_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_SecondaryMenuButton
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BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
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@@ -519,6 +552,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
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BM_BUTTON_START, // MENU_BUTTON_START
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BM_BUTTON_SELECT, // MENU_BUTTON_BACK
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BM_BUTTON_INSERTCOIN,// MENU_BUTTON_INSERTCOIN
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -537,6 +571,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_RIGHT, // BM_BUTTON_MENURIGHT
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SDLK_UP, // BM_BUTTON_MENUUP
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SDLK_DOWN, // BM_BUTTON_MENUDOWN
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SDLK_F1, // BM_BUTTON_INSERTCOIN
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},
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{ // PLAYER_2
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-1, // BM_BUTTON_KEY1,
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@@ -554,6 +589,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, // BM_BUTTON_MENURIGHT
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-1, // BM_BUTTON_MENUUP
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-1, // BM_BUTTON_MENUDOWN
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-1, // BM_BUTTON_INSERTCOIN
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},
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}
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},
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