Fixed GAMESTATE:GetCurrentStage to use correct logic for determining if all human players are on final stage.
THEME:GetPath lua functions can now pass true for the third arg if the element is optional. Fixes to various StageDisplay things in default. thify_number and thified_curstage_index lua functions added to default/Scripts/04 Other.lua.
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@@ -325,6 +325,7 @@ ScreenGameplay::ScreenGameplay()
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m_pSongBackground = NULL;
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m_pSongForeground = NULL;
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m_bForceNoNetwork = false;
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GAMESTATE->m_AdjustTokensBySongCostForFinalStageCheck= false;
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}
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void ScreenGameplay::Init()
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@@ -928,6 +929,7 @@ void ScreenGameplay::InitSongQueues()
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ScreenGameplay::~ScreenGameplay()
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{
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GAMESTATE->m_AdjustTokensBySongCostForFinalStageCheck= true;
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if( this->IsFirstUpdate() )
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{
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/* We never received any updates. That means we were deleted without being
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