Fixed GAMESTATE:GetCurrentStage to use correct logic for determining if all human players are on final stage.
THEME:GetPath lua functions can now pass true for the third arg if the element is optional. Fixes to various StageDisplay things in default. thify_number and thified_curstage_index lua functions added to default/Scripts/04 Other.lua.
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@@ -75,6 +75,17 @@ static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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AutoScreenMessage( SM_PlayCheer );
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REGISTER_SCREEN_CLASS( ScreenEvaluation );
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ScreenEvaluation::ScreenEvaluation()
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{
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GAMESTATE->m_AdjustTokensBySongCostForFinalStageCheck= false;
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}
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ScreenEvaluation::~ScreenEvaluation()
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{
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GAMESTATE->m_AdjustTokensBySongCostForFinalStageCheck= true;
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}
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void ScreenEvaluation::Init()
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{
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LOG->Trace( "ScreenEvaluation::Init()" );
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