More of the docs.
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@@ -1,4 +1,3 @@
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/* ModelManager - Interface for loading and releasing textures. */
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#ifndef MODEL_MANAGER_H
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#define MODEL_MANAGER_H
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@@ -25,7 +24,10 @@ struct ModelManagerPrefs
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m_bDelayedUnload != rhs.m_bDelayedUnload;
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}
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};
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/**
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* @brief Class for loading and releasing textures.
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*
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* Funnily enough, the original documentation claimed this was an Interface. */
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class ModelManager
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{
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public:
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@@ -36,7 +38,11 @@ public:
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void UnloadModel( RageModelGeometry *m );
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// void ReloadAll();
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bool SetPrefs( const ModelManagerPrefs& prefs ); // returns true if needs display to be reset
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/**
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* @brief Set up new preferences.
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* @param prefs the new preferences to set up.
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* @return true if the display needs to be reset, false otherwise. */
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bool SetPrefs( const ModelManagerPrefs& prefs );
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const ModelManagerPrefs& GetPrefs() { return m_Prefs; }
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protected:
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@@ -50,8 +56,10 @@ extern ModelManager* MODELMAN; // global and accessable from anywhere in our pro
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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/**
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* @file
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* @author Chris Danford (c) 2003-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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