More of the docs.
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@@ -1,5 +1,3 @@
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/* MessageManager - Control the world. */
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#ifndef MessageManager_H
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#define MessageManager_H
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@@ -8,6 +6,7 @@ struct lua_State;
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class LuaTable;
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class LuaReference;
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/** @brief The various messages available to watch for. */
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enum MessageID
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{
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Message_CurrentGameChanged,
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@@ -173,7 +172,7 @@ private:
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vector<RString> m_vsSubscribedTo;
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};
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/** @brief Deliver messages to any part of the program as needed. */
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class MessageManager
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{
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public:
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