separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.

This commit is contained in:
Chris Danford
2005-04-05 08:30:57 +00:00
parent af231d1a63
commit 218be32879
19 changed files with 175 additions and 150 deletions
+10
View File
@@ -36,6 +36,16 @@ void ScreenSongOptions::Init()
}
}
void ScreenSongOptions::ExportOptions( int row, const vector<PlayerNumber> &vpns )
{
const SongOptions::FailType ft = GAMESTATE->m_SongOptions.m_FailType;
ScreenOptionsMaster::ExportOptions( row, vpns );
if( ft != GAMESTATE->m_SongOptions.m_FailType )
GAMESTATE->m_bChangedFailTypeOnScreenSongOptions = true;
}
void ScreenSongOptions::GoToPrevScreen()
{
if( GAMESTATE->m_bEditing )