separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.

This commit is contained in:
Chris Danford
2005-04-05 08:30:57 +00:00
parent af231d1a63
commit 218be32879
19 changed files with 175 additions and 150 deletions
-2
View File
@@ -95,8 +95,6 @@ void ScreenPlayerOptions::GoToNextScreen()
}
else
{
GAMESTATE->AdjustFailType();
if( m_bGoToOptions )
SCREENMAN->SetNewScreen( NEXT_SCREEN );
else