separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
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@@ -95,8 +95,6 @@ void ScreenPlayerOptions::GoToNextScreen()
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}
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else
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{
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GAMESTATE->AdjustFailType();
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if( m_bGoToOptions )
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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else
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