separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.

This commit is contained in:
Chris Danford
2005-04-05 08:30:57 +00:00
parent af231d1a63
commit 218be32879
19 changed files with 175 additions and 150 deletions
+3 -1
View File
@@ -398,7 +398,9 @@ static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption
SongOptions so;
so.FromString( PREFSMAN->m_sDefaultModifiers );
sel = so.m_FailType;
} else {
}
else
{
PlayerOptions po;
SongOptions so;
GetDefaultModifiers( po, so );