separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.

This commit is contained in:
Chris Danford
2005-04-05 08:30:57 +00:00
parent af231d1a63
commit 218be32879
19 changed files with 175 additions and 150 deletions
@@ -64,10 +64,6 @@ void ScreenGameplayMultiplayer::Init()
if( GAMESTATE->m_pCurSong == NULL && GAMESTATE->m_pCurCourse == NULL )
return; // ScreenDemonstration will move us to the next scren. We just need to survive for one update without crashing.
/* This is usually done already, but we might have come here without going through
* ScreenSelectMusic or the options menus at all. */
GAMESTATE->AdjustFailType();
/* Save selected options before we change them. */
GAMESTATE->StoreSelectedOptions();