Parse F theme metrics as Lua expressions. I'll regroup LuaHelpers as a singleton subsystem soon.
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@@ -59,7 +59,7 @@ void AddLayersFromAniDir( CString sAniDir, vector<Actor*> &layersAddTo, bool Gen
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CString expr;
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if( ini.GetValue( "BGAnimation", "Condition", expr ) || ini.GetValue( "BGAnimation", "Cond", expr ) )
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{
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if( !Lua::RunExpression( expr ) )
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if( !Lua::RunExpressionB( expr ) )
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return;
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}
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}
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@@ -77,7 +77,7 @@ void AddLayersFromAniDir( CString sAniDir, vector<Actor*> &layersAddTo, bool Gen
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CString expr;
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if( ini.GetValue(sLayer,"Condition",expr) )
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{
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if( !Lua::RunExpression( expr ) )
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if( !Lua::RunExpressionB( expr ) )
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continue;
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}
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