diff --git a/src/PlayerOptions.h b/src/PlayerOptions.h index aeb1c49b08..8f89fc141f 100644 --- a/src/PlayerOptions.h +++ b/src/PlayerOptions.h @@ -179,16 +179,15 @@ public: float m_fPerspectiveTilt, m_SpeedfPerspectiveTilt; // -1 = near, 0 = overhead, +1 = space float m_fSkew, m_SpeedfSkew; // 0 = vanish point is in center of player, 1 = vanish point is in center of screen - float m_fRandomSpeed, m_SpeedfRandomSpeed; - /* If this is > 0, then the player must have life above this value at the end of * the song to pass. This is independent of SongOptions::m_FailType. */ float m_fPassmark, m_SpeedfPassmark; + float m_fRandomSpeed, m_SpeedfRandomSpeed; + bool m_bTurns[NUM_TURNS]; bool m_bTransforms[NUM_TRANSFORMS]; bool m_bMuteOnError; - ScoreDisplay m_ScoreDisplay; /** @brief How can the Player fail a song? */ enum FailType { FAIL_IMMEDIATE=0, /**< fail immediately when life touches 0 */ @@ -198,6 +197,7 @@ public: }; /** @brief The method for which a player can fail a song. */ FailType m_FailType; + ScoreDisplay m_ScoreDisplay; /** * @brief The Noteskin to use. diff --git a/src/SongOptions.h b/src/SongOptions.h index a690b56ccd..72f15cda30 100644 --- a/src/SongOptions.h +++ b/src/SongOptions.h @@ -22,10 +22,10 @@ public: }; DrainType m_DrainType; // only used with LifeBar int m_iBatteryLives; - float m_fMusicRate, m_SpeedfMusicRate; - float m_fHaste, m_SpeedfHaste; bool m_bAssistClap; bool m_bAssistMetronome; + float m_fMusicRate, m_SpeedfMusicRate; + float m_fHaste, m_SpeedfHaste; enum AutosyncType { AUTOSYNC_OFF, AUTOSYNC_SONG,