diff --git a/src/RageDisplay_D3D.cpp b/src/RageDisplay_D3D.cpp index fd485bee6a..1f387e7c29 100644 --- a/src/RageDisplay_D3D.cpp +++ b/src/RageDisplay_D3D.cpp @@ -13,6 +13,7 @@ #include "DisplayResolutions.h" #include "LocalizedString.h" +#include #include #include @@ -21,7 +22,8 @@ // Static libraries // load Windows D3D8 dynamically #if defined(_MSC_VER) - #pragma comment(lib, "d3d8.lib") + //#pragma comment(lib, "d3d8.lib") + #pragma comment(lib, "d3dx8.lib") #pragma comment(lib, "DxErr8.lib") #endif @@ -639,8 +641,8 @@ RageSurface* RageDisplay_D3D::CreateScreenshot() // Aldo_MX: D3DXLoadSurfaceFromSurface requires d3dx8core.h, I replaced it with CopyRects to // remove this dependency so its possible to compile SM with any DirectX SDK up to Aug 2007 - //D3DXLoadSurfaceFromSurface( pCopy, NULL, NULL, pSurface, NULL, NULL, D3DX_DEFAULT, 0 ); - g_pd3dDevice->CopyRects( pSurface, NULL, 0, pCopy, NULL ); + D3DXLoadSurfaceFromSurface( pCopy, NULL, NULL, pSurface, NULL, NULL, D3DX_DEFAULT, 0 ); + //g_pd3dDevice->CopyRects( pSurface, NULL, 0, pCopy, NULL ); pSurface->Release();