[editorKeysounds] keep keysound names unique.
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+10
-2
@@ -3235,8 +3235,16 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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const TapNote &oldNote = m_NoteDataEdit.GetTapNote(track, row);
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TapNote newNote = oldNote; // need to lose the const. not feeling like casting.
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vector<RString> &kses = m_pSong->m_vsKeysoundFile;
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newNote.iKeysoundIndex = kses.size();
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kses.push_back(answer);
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unsigned pos = find(kses.begin(), kses.end(), answer) - kses.begin();
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if (pos == kses.size())
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{
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newNote.iKeysoundIndex = kses.size();
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kses.push_back(answer);
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}
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else
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{
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newNote.iKeysoundIndex = pos;
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}
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if (newNote.type == TapNote::empty)
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newNote.type = TapNote::autoKeysound; // keysounds need something non empty.
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m_NoteDataEdit.SetTapNote(track, row, newNote);
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