StartTransitioningCommand
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@@ -6,6 +6,15 @@
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#include "RageFile.h"
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#include "RageFile.h"
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/*
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* XXX: We send OnCommand on load, then we send no updates until we get
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* StartTransitioning. Historically, this was fine, but it's incorrect now
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* that commands can have arbitrary side-effects. We should only send OnCommand
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* when we get StartTransitioning, but we need to run it early to set m_fLengthSeconds.
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* Eventually, phase out GetLengthSeconds (ScreenGameplay is somewhat tricky). For
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* now, play a "StartTransitioning" command; put anything that has side-effects in
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* there, instead.
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*/
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Transition::Transition()
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Transition::Transition()
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{
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{
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m_State = waiting;
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m_State = waiting;
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@@ -94,6 +103,7 @@ void Transition::StartTransitioning( ScreenMessage send_when_done )
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{
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{
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if( m_State != waiting )
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if( m_State != waiting )
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return; // ignore
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return; // ignore
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m_sprTransition->PlayCommand( "StartTransitioning" );
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m_MessageToSendWhenDone = send_when_done;
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m_MessageToSendWhenDone = send_when_done;
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m_State = transitioning;
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m_State = transitioning;
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