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@@ -625,9 +625,9 @@ void Model::SetBones( const msAnimation* pAnimation, float fFrame, vector<myBone
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if( nPositionKeyCount == 0 && nRotationKeyCount == 0 )
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if( nPositionKeyCount == 0 && nRotationKeyCount == 0 )
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{
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{
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vpBones[i].mFinal = vpBones[i].mAbsolute;
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vpBones[i].mFinal = vpBones[i].mAbsolute;
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continue;
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}
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}
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else
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{
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RageVector3 vPos;
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RageVector3 vPos;
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RageVector3 vRot;
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RageVector3 vRot;
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@@ -701,7 +701,6 @@ void Model::SetBones( const msAnimation* pAnimation, float fFrame, vector<myBone
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else
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else
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RageMatrixMultiply( &vpBones[i].mFinal, &vpBones[nParentBone].mFinal, &vpBones[i].mRelativeFinal );
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RageMatrixMultiply( &vpBones[i].mFinal, &vpBones[nParentBone].mFinal, &vpBones[i].mRelativeFinal );
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}
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}
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}
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}
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}
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void Model::UpdateTempGeometry()
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void Model::UpdateTempGeometry()
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