Fixed compile errors in VC6.
This commit is contained in:
@@ -810,9 +810,10 @@ int CompareSongPointersByDifficulty(const void *arg1, const void *arg2)
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int iEasiestMeter1 = 1000; // infinity
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int iEasiestMeter1 = 1000; // infinity
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int iEasiestMeter2 = 1000; // infinity
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int iEasiestMeter2 = 1000; // infinity
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for( int i=0; i<aNotes1.GetSize(); i++ )
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int i;
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for( i=0; i<aNotes1.GetSize(); i++ )
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iEasiestMeter1 = min( iEasiestMeter1, aNotes1[i]->m_iMeter );
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iEasiestMeter1 = min( iEasiestMeter1, aNotes1[i]->m_iMeter );
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for( int i=0; i<aNotes2.GetSize(); i++ )
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for( i=0; i<aNotes2.GetSize(); i++ )
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iEasiestMeter2 = min( iEasiestMeter2, aNotes2[i]->m_iMeter );
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iEasiestMeter2 = min( iEasiestMeter2, aNotes2[i]->m_iMeter );
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if( iEasiestMeter1 < iEasiestMeter2 )
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if( iEasiestMeter1 < iEasiestMeter2 )
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+20
-12
@@ -59,7 +59,7 @@ IntDir=.\../Release6
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TargetDir=\stepmania\stepmania
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TargetDir=\stepmania\stepmania
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TargetName=StepMania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -94,7 +94,7 @@ IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania
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TargetDir=\stepmania\stepmania
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TargetName=StepMania-debug
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -883,11 +883,19 @@ SOURCE=.\Background.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\BackgroundAnimation.cpp
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SOURCE=.\BGAnimation.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\BackgroundAnimation.h
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SOURCE=.\BGAnimation.h
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# End Source File
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# Begin Source File
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SOURCE=.\BGAnimationLayer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\BGAnimationLayer.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -1128,14 +1136,6 @@ SOURCE=.\ScreenEz2SelectPlayer.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\ScreenEz2SelectStyle.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenEz2SelectStyle.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenGameOver.cpp
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SOURCE=.\ScreenGameOver.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -1276,6 +1276,14 @@ SOURCE=.\ScreenSelectGroup.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\ScreenSelectMode.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenSelectMode.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenSelectMusic.cpp
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SOURCE=.\ScreenSelectMusic.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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